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Patch 2.17 has gone live. | Lore: Eternal War
Patch 2.17 has gone live.

Patch 2.17 has gone live.

Here are the changes we have made to Lore:

  • Level is now playing a more critical role in the combat system as well as squad size.
  • Squad size now directly affects combat as well as the equipment they use in battle
  • Skill points now are now worth more in battle than previously
  • Equipment is still the biggest factor in battle but is worth slightly less in combat than it was before.
  • Now someone fighting another player who is 10 levels higher with the same exact gear, skill points spent, and squad size has a 1 in 10 chance to win. This may be modified to allow a slightly larger level gap. (take into consideration that 500 arin gloves would be better for the defender. So when I say same gear I mean same “number” values for the attacker and defender and not the same “Name” gear.)
  • Players with exception equipment can still defeat players higher than 10 levels away if the higher level player is not fully geared or preppared.
  • Higher level players now have a much higher advantage when attacking lower level players. (on a bounty for example)
  • Each level closer to the target (with all the same stats) will increase your chance of winning against them
  • other balancing has occured for certain weapons and armor
  • proc rates have been adjusted for some SURGE items.
  • SURGE items still play a very large role in combat as part of equipment. Having many SURGE items increases the ability to attack higher level players.
  • Other various combat tweaks have also taken place.

Keep in mind these are being balanced but we are moving in the direction the Lore team feels best represents the universe of Lore: Eternal War.

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